Fantastic Frontier Roblox Wiki
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The Lost
 
The Lost
   
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Guttermouth Challenge
Guttermouth Challenge|damage = 50-120|special_attack = Fireball|caption1 = "A small salamander with a fiery personality."}}The '''Salamander''' is a flamethrower-like weapon hatched from various coloured eggs sold by vendors in the Nightmare, or very rarely gained as rewards from certain activities.
 
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Deli|damage = 50-120|special_attack = Fireball|caption1 = "A small salamander with a fiery personality."}}The '''Salamander''' is a flamethrower-like weapon hatched from various coloured eggs sold by vendors in the Nightmare, or very rarely gained as rewards from certain activities.
   
 
In appearance, the Salamander looks like a salamander.
 
In appearance, the Salamander looks like a salamander.

Revision as of 02:11, 2 November 2018

The Salamander is a flamethrower-like weapon hatched from various coloured eggs sold by vendors in the Nightmare, or very rarely gained as rewards from certain activities.

In appearance, the Salamander looks like a salamander.

There are seven Salamanders available, either as an already hatched reward or from incubation as an egg.

  • Normal Salamander - 50 base attack
  • Orange Salamander - 80 base attack (Only draws from Melee and Ranged)
  • Purple Salamander - 80 base attack (Only draws from Magic and Melee)
  • Green Salamander - 80 base attack (Only draws from Ranged and Magic)
  • White Salamander - 100 base attack
  • Black Salamander - 120 base attack
  • Golden Salamander - 120 base attack

(The Black and Golden Salamander eggs grant near a guaranteed chance to give the Salamander of its colour)

Its attack is practically identical to that of the Greater Storms Spellbook, launching a short-ranged, narrow stream of fire in front of the player. When using the basic attack (holding down LMB), the player is not slowed down and remains at full speed, granting them more ease in evading close opponents.

The Salamander calculates bonus damage by taking the average damage out of all the damage bonuses you have and adding it to the amount of damage it does, making equipment that only increases one or two kinds of damage much less effective than equipment that increases all kinds of damage. With the right optimization, higher-damage Salamanders can greatly outclass Greater Storms DPS-wise as they will deal more damage in at a slightly longer range in addition to dealing damage as soon as the left mouse is held (vs Greater Storms's delayed damage) and using less Stamina overall. It's a very economical choice for mid-tier players looking to boost their damage output, though it requires being in close range to be effective.

The special ability of every Salamander is titled 'Fireball', which, upon activation, instantly launches a very high-range fireball which travels at a moderate velocity, dealing five times the base damage plus the damage modifier. When used at point-blank range, it launches the player in the opposite direction, and can enable for rocket jumping very high in the air when aimed at the player's feet. The more powerful the salamander is, the higher the player is launched in the air.

The special provides multiple forms of utility for combat and navigation, such as reaching high places or gaining more distance from enemies or attacks that would have hit the player otherwise. Be cautious when using it in areas that may cause the player to fall by mistake.

Trivia

  • All Salamander's attacks are able to go through walls which makes them very effective for Spikers and Boomers.
  • All Salamanders take the average of two or three of your boosts (depends on salamander) (range,melee and magic).

Gallery

https://gyazo.com/b01c6639de366021485bd310a7443123