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== Summary ==
 
The '''Otherworld Tower '''is a monster tower introduced in the "Otherworld Update" with 50 floors. The Otherworld Tower contains both monsters that can be found in the Frontier and not in the Frontier. A boss will appear every five floors. Upon the completion of a boss floor, you will receive a random reward. You can play with up to three other players. Each player has a total of three lives. It is recommended to go in the Otherworld Tower with a group. It is important to also note that the more players there are in your group, the more damage and health the monsters will have along with better rewards. The tower is located in [[The Town of Right and Wrong]]. Stick could have also been found here at floor 25, but with the new update, he is not in the Otherwordly tower anymore
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The '''Otherworld Tower''' is a dungeon instance that was introduced during the Otherworld Update, being comprised of 50 floors that the players can venture and progress through. The Otherworld Tower contains creatures that can naturally be found in the Frontier, as well as creatures that are not from the Frontier. The Otherworld Tower's entrance is located at ''The Grand Castle'', a gate entrance that can be seen in [[The Town of Right and Wrong]].<gallery>
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Gate.png|The entrance of the Otherworld Tower.
<gallery position="center" spacing="medium" widths="310" orientation="square" navigation="true">
 
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Screenshot_1135.png|The initial zone that players will be teleported to before starting the dungeon instance.
Gate.png|Entrance into the Otherworld Tower|link=http://fantastic-frontier-roblox.wikia.com/wiki/Fi
 
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ow tower.png|The interior entrance of the Otherworld Tower after entering it from The Town of Right and Wrong.
Screenshot_1135.png|The room before the first floor|link=http://fantastic-frontier-roblox.wikia.com/wiki/File:Screensh
 
 
</gallery>
 
</gallery>
== Tower Rewards ==
 
   
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=== Information ===
For every five floors, you beat, you will gain a reward. You will go into a safe zone where you can view your current rewards, and leave the Tower as well. However, if you lose all three of your lives, you will lose all rewards that you have earned from the Tower. Your rewards can be collected outside the Tower in the chest below Warning William.
 
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[[Warning William]] can be found next to the Otherworld Tower's gate entrance in The Town of Right and Wrong, acting as the 'guide' as to what the dungeon instance's about. Here is a list containing important and valuable information that the players should keep in mind while participating in the Otherworld Tower:
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{{YoutubePlayer|ID type (youtube, apm, ...) = Youtube|ID = nV6hDUTAhY0|Title = Pretty Girl in Arendt|Authors = Noriyuki Iwadare|Notes = Otherworld Tower Lobby Soundtrack}}
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* There are 50 floors in total.
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* The players can either do the dungeon instance on solo or play with others (maximum players being 4).
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* The players have three lives. If all three lives are gone, the players will be kicked out of the dungeon and are unable to return back to their previous session.
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* There is a boss that appears every five floors that the players manage to progress through.
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* Players will reach a safe spot and earn loot after completing one set of five floors.
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* The higher the floor, the better loot there is.
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* Once the players are teleported to the Safe Zone, they have the option to leave the dungeon instance and keep the loot they possess or they could press their luck and continue to progress through the dungeon.
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* If the players lose all three lives, the players will lose all of the loot they acquired so far, as well as any unprotected items in the players' inventories.
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* Players who are poorly-equipped should not progress any further than Floor 12, although it is possible to surpass it without proper equipment.
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==== Rewards ====
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For every five floors a player beats, they will acquire one or more rewards. Players will be taken to a Safe Zone where they view their current loot via interacting with the Dungeon Rewards Chest, as well as having the option to leave the dungeon instance if the players want to keep their loot they have so far. Losing all three lives will result in the players losing all of their loots that they earned from the dungeon, as well as any unprotected items in their inventories. If the players acquired loot and have not died, they may collect the rewards outside of the Otherworld Tower (the purple treasure chest next to the entrance of the dungeon in The Town of Right and Wrong).
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For more information about the Dungeon Rewards Chest and the rewards given to the players, click on this link provided next to this sentence: [[Dungeon Chest Rewards|'''<u>Dungeon Chest Rewards</u>''']]'''<u>.</u>'''
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[[File:Floor 20 Skip Ticket.png|thumb|110x110px|Floor 20 Skip Ticket]]
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==== Skip Tickets ====
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[[File:Floor 40 Skip Ticket.png|thumb|110x110px|Floor 40 Skip Ticket]]
 
A skip ticket is an item used to skip certain floors within the Otherworld Tower. There are two variants of the skip tickets, the Floor 20 Skip Ticket and the Floor 40 Skip Ticket. In order for the skip ticket to work, the player must have it in their inventory upon entering the dungeon instance. From there, the players will have to interact with the portal in the initial spawn zone, which enables the skip ticket's effect. If the players used the Floor 20 Skip Ticket, they will be immediately taken to Floor 21. If the players used the Floor 40 Skip Ticket, they will be immediately taken to Floor 41. These skip tickets can be acquired from [[Linkman the Junkman]] and [[Strangeman]].
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* Floor 20 Skip Ticket - 50,000 gold (price)
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* Floor 40 Skip Ticket - 150,000 gold (price)
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=== Floors ===
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Here is a list of all 50 floors, what mobs spawn in there, and any other additional information that players can use as an advantage while progressing through the dungeon instance.
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For more information on how to progress through the dungeon instance with ease, please click the link next to this sentence: '''[[Dungeon Run Guide|<u>Dungeon Run Guide</u>]]'''.
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==== <u>Floor 01 - The Way It Starts</u> ====
 
The players will encounter an [[Ogre]].
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==== <u>Floor 02 - Celery Dinner</u> ====
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A group of four [[Cellery|Celleries]] will spawn on the platform. It is possible to acquire Cellery Antennaes upon killing them, serving as a small consumable that players can use to restore their health as they progress through the dungeon.
   
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==== <u>Floor 03 - Ratdog Rumble</u> ====
For more information about the Dungeon Rewards Chest and the rewards given to the player, click on this link provided next to this sentence: [[Dungeon Chest Rewards|'''<u>Dungeon Chest Rewards</u>''']].
 
 
A pack of three [[Rat Dog]]s will appear.
=='''Skip Ticket'''==
 
A skip ticket is an item used to skip to a certain floor within the Otherworld Tower. There are two variants of skip tickets, the Floor 20 Skip Ticket and Floor 40 Skip Ticket. For a skip ticket in order to work, it must be in the player's inventory, upon entering the dungeon, the player will be skipped to the floor that their skip ticket takes them to. Both the floor 20 and floor 40 skip tickets can be bought from Linkman and Strangeman. The floor 20 ticket costs 50.000 gold, and the floor 40 costs 150.000 gold.
 
=='''Floors'''==
 
==='''Floor 01 - The Way It Starts'''===
 
On the first floor, the player(s) will encounter an [[Ogre]].
 
   
=== '''Floor 02 - Celery Dinner''' ===
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==== <u>Floor 04 - Danger World</u> ====
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Two [[Dangerbat]]s will appear. The floor is a small platform, limiting the space that the players can move around in. On occasions, it is possible to acquire Apples from the Dangerbats which will serve as a small consumable that can be used to restore health as the players progress through the dungeon.
A group of four [[Cellery]] will spawn. They will drop Cellery Antenna which can help heal you throughout the floors.
 
   
=== '''Floor 03 - Ratdog Rumble''' ===
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==== <u>Floor 05 - Red Ogre General</u> ====
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The first boss out of the 10 bosses in the dungeon instance will appear here. A larger and stronger variant of the [[Red Ogre]], known as the [[Red Ogre|Red Ogre General]] will appear here.
A group of three [[Rat Dog|Ratdogs]] will appear.
 
   
=== '''Floor 04 - Danger World''' ===
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==== <u>Floor 06 - We Three Bears</u> ====
Two Otherworld Apple Bats will appear. Small floor.
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Two [[Black Bear]]s and one [[Brown Bear]] will appear here.
   
=== '''Floor 05 - Red Ogre General''' ===
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==== <u>Floor 07 - The Doll's Gambit</u> ====
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One [[Doll]] will appear here. The floor is a small platform, similar to that of Floor 4. It is recommended to lure the doll off using jump-boosting and flight equipment (Spider Stilts, Jump Boots, Mushroom Parasol, Wings, etc.)
This boss floor is home to the Red Ogre General.
 
   
=== '''Floor 06 - We Three Bears''' ===
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==== <u>Floor 08 - Antland</u> ====
 
Three waves of ants will occur on this floor. Each wave will bring one [[Red Ant]] and one [[Black Ant]].
Two [[Black Bear|Black Bears]] and one [[Brown Bear]] will spawn.
 
   
=== '''Floor 07 - The Doll's Gambit''' ===
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==== <u>Floor 09 - Izziworld I</u> ====
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An [[Izziworld Spitter]] will appear here. This floor is designed to look like an obstacle course.
One [[Doll]] spawns on this floor. The floor is really small it is recommended to lure off the doll using jump boots or spider stilts with a parasol. There is no borders so either one of you can fall off.
 
   
=== '''Floor 08 - Antland ''' ===
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==== <u>Floor 10 - The Ghost of Antland</u> ====
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Three waves of Ghost Ants will occur on this floor. Each wave will bring three [[Ghost Ant]]s. After the third wave is completed, a [[Ghost Ant|Large Ghost Ant]] will be summoned to the floor, serving as the second boss out of the 10 bosses that are found in the dungeon instance.
This floor has three waves of ants. Each wave will bring one [[Red Ant]] and one[[ Black Ant]].
 
   
=== '''Floor 09 - Izziworld I''' ===
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==== <u>Floor 11 - Lost Brothers</u> ====
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One [[Shellmouth]] and one [[Forest Guardian]] will appear here.
An Otherworld Spitter with a top hat on its head will spawn. This floor is an obstacle course .
 
   
=== '''Floor 10 - The Ghost of Antland''' ===
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==== <u>Floor 12 - Mole Parade</u> ====
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A total of ten hostile [[Spore Mole]]s will spawn on the floor. It is possible to acquire Pies and Giant's Corns from the mobs, serving as consumables that players can use as they progress through the dungeon.
This floor has three waves. Each with three [[Ghost Ant|Ghost Ants]]. After the third wave, the [[Ghost Ant|Giant Ghost Ant]] will spawn.
 
   
=== '''Floor 11 - Lost Brothers''' ===
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==== <u>Floor 13 - Monstrosity Mania</u> ====
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The floor is designed to look similar to that of an infinity sign. Two [[Monstrosity|Monstrosities]] will appear here.
One [[Ocean Guardian]] will spawn along with the[[ Forest Guardian]].
 
   
=== '''Floor 12 - Mole Parade ''' ===
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==== <u>Floor 14 - Fear the Genie</u> ====
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A corrupted variant of the [[Primeval Genie]] will appear here. ([[Primeval Genie|Corrupted Genie]])
Ten [[Spore Mole|Spore Moles]] will spawn on this floor. They will drop Pies, and more rarely Giant's Corn.
 
   
=== '''Floor 13 - Monstrosity Mania''' ===
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==== <u>Floor 15 - Wolf of the Tower</u> ====
This floor is in the shape of an "8". Two [[Monstrosity|Monstrosities]] will spawn on this floor.
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The third boss out of the 10 bosses in the dungeon instance will appear here. The [[Wolf of the Tower]] will be summoned to the floor.
   
=== '''Floor 14 - Fear the Genie''' ===
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==== <u>Floor 16 - TOADS!</u> ====
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Three waves of Toads will occur on this floor. Each wave will bring 5 [[Toad]]s. It is possible to acquire Eggplants from the mobs that could serve as consumables as the players progress through the dungeon.
An Otherworld Genie spawns here.
 
   
=== '''Floor 15 - Wolf of the Tower''' ===
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==== <u>Floor 17 - The Crocodile Gang</u> ====
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A total of three [[Croc Man|Croc Men]] will appear on this floor. After they are slain, a weaker variant of the [[Red Croc Man]] will spawn on the small platform.
An Otherworld Wolf spawns at this level.
 
   
=== '''Floor 16 - TOADS! ''' ===
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==== <u>Floor 18 - Hammer Foes</u> ====
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Two waves of Hammer Knights will occur in this floor. Each wave will summon three [[Hammer Knight]]s onto the floor. It is possible to acquire [[Asparagus Slug]]s from the mobs, serving as consumables that players can use as they progress through the dungeon.
A floor with three waves. Each has five [[Toad|toads]], they are similar to the [[Dull Frog]]. The toads drop Eggplants.
 
   
=== '''Floor 17 - The Crocodile Gang ''' ===
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==== <u>Floor 19 - Mr. Gumbo's Office</u> ====
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The floor is designed to look similar to that of an infinity sign. Four [[Gumbo]]es will appear here.
Three [[Croc Man|Croc Men]] appear on this floor. A red Croc Man will spawn after they are killed. This arena is very small and has no border walls.
 
   
=== '''Floor 18 - Hammer Foes''' ===
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==== <u>Floor 20 - Petition Pete</u> ====
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The fourth boss out of the 10 bosses in the dungeon instance will appear here. The boss is known as [[Eyeball Pete]]. It is possible to acquire Pies, Eggplants, [[Plumbo Flower]]s, and/or Giant's Corns from the mob, serving as beneficial consumables as the players progress through the dungeon.
A floor with two waves. Each wave has three [[Hammer Knight|Hammer Knights]]. They drop [[Asparagus Slug|Asparagus Slugs]].
 
   
=== '''Floor 19 - Mr. Gumbo's Office''' ===
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==== <u>Floor 21 - Rough Road Ahead Rodeo</u> ====
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A total of 7 [[Rockrunner]]s, also known as Menace Bears, will appear here. It is best to not lure it off the platform as they are infamously known for being the one mob that prevents players from progressing through the dungeon.
Another floor in the shape of an "8". Four [[Gumbo|Gumboes]] spawn here.
 
   
=== '''Floor 20 - Petition Pete''' ===
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==== <u>Floor 22 - Blue and Yellow Fellows</u> ====
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Three waves of Bluemen and Yellowmen will occur on this floor. Each wave will summon two [[Blueman|Bluemen]] and two [[Yellowman|Yellowmen]] onto the floor.
[[Eyeball Pete]] spawns on this floor . It can drop Pies, Eggplants, Plumbo Flower and Giant's Corn.
 
   
=== '''Floor 21 - Rough Road Ahead Rodeo''' ===
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==== <u>Floor 23 - Izziworld II</u> ====
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Two [[Izziworld Spitter]]s will appear here. Similar to Floor 9's floor, it is designed to look like a complex obstacle course.
A group of ghostly rabbit-like creatures spawns here.
 
   
=== '''Floor 22 - Blue and Yellow Fellows''' ===
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==== <u>Floor 24 - Two Eyeballs</u> ====
 
A [[Two-Eyed Monstrosity]] will appear here.
Three waves of two [[Ancient Ogre|Ancient Ogres]] and two [[Yellowman|Yellowmen]] spawn here.
 
   
=== '''Floor 23 - Izziworld 2''' ===
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==== <u>Floor 25 - The Return of the Ghost of Antland and a New King</u> ====
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A total of three [[Ghost Ant]]s and one [[Antland King]] will appear here. The Antland King acts as the fifth boss out of the 10 bosses in the dungeon instance.
Two Otherworld Spitter spawn on this floor. Similar to floor 09, this floor is an obstacle course as well.
 
   
=== '''Floor 24 - Two Eyeballs''' ===
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==== <u>Floor 26 - Criminal Alliance</u> ====
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A total of six pirates and four bandits will appear here. All of the bandits are comprised of one variant of the [[Bandit]]. There are 3 [[Green Pirate]]s and 1 of each variant matching the main colors of the Frontier.
A [[Two-Eyed Monstrosity]] spawns here.
 
   
=== '''Floor 25 - The Return of the Ghost of Antland and a New King''' ===
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==== <u>Floor 27 - No More Cellery</u> ====
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A [[Guardian Snibber]] will appear here.
Three [[Ghost Ant|Ghost Ants]] and an [[Antland King]] spawn here.
 
   
=== '''Floor 26 - Criminal Alliance''' ===
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==== <u>Floor 28 - The Queensguard</u> ====
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Two [[Queensguard]]s will appear here.
Six pirates and four bandits spawn here.
 
   
=== '''Floor 27 - No More Cellery''' ===
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==== <u>Floor 29 - Way of the Warlock</u> ====
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A [[Warlock]] will appear here. Players are unable to move around as the platform is rather small, similar to the Floor 4.
An Otherworld [[Dark Cellery]] spawns here.
 
   
=== '''Floor 28 - The Queensgaurd''' ===
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==== <u>Floor 30 - Totality Jack</u> ====
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The sixth boss out of the 10 bosses in the dungeon instance will appear here. A mob known as [[Totality Jack]] will be summoned onto the floor.
Two Otherworld Titanium Knights spawn here.
 
   
=== '''Floor 29 - Way of the Warlock''' ===
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==== <u>Floor 31 - 18 Heads Looking at You</u> ====
 
Two normal [[Walker]][[Walker|s]], two normal [[Forest Walker]][[Forest Walker|s]], one [[Walker|Large Walker]], and one [[Forest Walker|Large Forest Walker]] will appear here.
A Ghost reskin, looking like a dark wizard spawns here.
 
   
=== '''Floor 30 - Totality Jack''' ===
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==== <u>Floor 32 - Thinking Time!</u> ====
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A yellow [[Thinker]] and a red [[Thinker]] will appear here.
[[Totality Jack]] spawns here.
 
   
=== '''Floor 31 - 18 Heads Looking at You''' ===
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==== <u>Floor 33 - Strategic Benefits</u> ====
 
Two [[Red Ogre|Red Ogre Generals]] and a [[Red Ogre|Red Ogre Strategist]] will appear here.
Two normal [[Walker|Walkers]], two normal [[Forest Walker|Forest Walkers]], one Big Walker, and one Big Forest Walker spawns here.
 
   
=== '''Floor 32 - Thinking Time!''' ===
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==== <u>Floor 34 - Goblin Freakshow</u> ====
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Three [[Goblin Munsk]]s will appear here.
Two Otherworld Whisperers spawn here.
 
   
=== '''Floor 33 - Strategic Benefits''' ===
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==== <u>Floor 35 - Zitrat Appears</u> ====
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The seventh boss out of the 10 bosses in the dungeon instance will appear here. A mob known as [[Zitrat]] will be summoned onto the floor.
Two Red Ogre Generals and one bigger Red Ogre General spawns here.
 
   
=== '''Floor 34 - Goblin Freakshow''' ===
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==== <u>Floor 36 - Remember the Dragon</u> ====
Three [[Goblin Munsk|Goblin Munsks]] spawn here.
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A hostile [[Pygmy Dragon]] will appear here.
   
=== '''Floor 35 - Zitrat Appears''' ===
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==== <u>Floor 37 - Moose Punks</u> ====
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A [[Moose Punk|Golden Moose Punk]] and a [[Moose Punk|Silver Moose Punk will]] appear here.
[[Zitrat]] spawns here.
 
   
=== '''Floor 36 - Remember the Dragon''' ===
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==== <u>Floor 38 - I am Home From Work</u> ====
[[Pygmy Dragon]] spawns here.
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[[The Employer]] spawns here. It attacks the players by summoning [[Office Bot]]s.
   
=== '''Floor 37 - Moose Punks''' ===
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==== <u>Floor 39 - CRAM THESE GHOSTS INSIDE MY HEAD</u> ====
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Two waves of Dark Ghosts and Ghosts will appear here. Each wave will summon 3 [[Dark Ghost]]s and 4 [[Ghost]]s onto the floor.
An armored golden-looking [[Forest Guardian]] reskin and an armored silver-looking [[Ocean Guardian]] reskin spawn here.
 
   
=== '''Floor 38 - I am Home From Work''' ===
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==== <u>Floor 40 - The Poor Man Weeps</u> ====
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The eighth boss out of the 10 bosses in the dungeon instance will appear here. A mob known as the Weeping Man will be summoned onto the Floor and on occasions, the boss will summon [[Weeping Turret]]s.
A large mad scientist head spawns. It attacks by spawning smaller scientists that are similar to [[Magma Knight]].
 
   
=== '''Floor 39 - CRAM THESE GHOSTS INSIDE MY HEAD''' ===
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==== <u>Floor 41 - Soup</u> ====
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Five waves of different creatures will occur on this floor. A [[Sprunk Mage]] will appear on Wave 1. A [[Peppermint Alien]] will appear on Wave 2. Two [[Corrupted Pirate]]s will appear on Wave 3. A [[Guardian Snibber]] will appear on Wave 4. Finally, an [[Otherworldly Batrider]] will appear on the final wave.
A group of [[Dark Ghost|Dark Ghosts]] and [[Ghost|Ghosts]] spawn on two waves.
 
   
=== '''Floor 40 - The Poor Man Weeps''' ===
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==== <u>Floor 42 - If There Is a Limit, I Cannot Find it</u> ====
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A total of seven waves of [[Creep]]s will occur in this floor. Each wave will increase in number in the order: 1, 1, 2, 3, 5, 8, 13.
A larger [[Whisperer]] reskin, it attacks by casting meteors above the player's head and spawning a [[Magma Spitter]] reskin (Only spawns one at a time). The battlefield is made of small hovering rocks.
 
   
=== '''Floor 41 - Soup''' ===
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==== <u>Floor 43 - The Antland They Don't Tell You About: Inside the Anthill</u> ====
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Two [[Corrupted Ant]]s and a corrupted variant of the [[Antland King]], also known as the [[Antland King|Corrupted Antland King]], will appear here.
Spawns a reskinned hoodlum, then a reskinned [[Eyeball Alien]], then two reskinned hoodlums, then an Otherworld Dark Cellery, then an odd-looking blue flying monster which claps and can be easily killed. Spawns in waves.
 
   
=== '''Floor 42 - If There Is a Limit, I Cannot Find it''' ===
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==== <u>Floor 44 - The Kingsguard</u> ====
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A total of three [[Kingsguard]]s will appear here.
7 waves of slow-moving [[Ice Knight]] reskins increasing in numbers in the order: 1,1,2,3,5,8,13.
 
   
=== '''Floor 43 - The Antland They Don't Tell You About: Inside the Anthill''' ===
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==== <u>Floor 45 - These Rat Hands Hold Back Reality!</u> ====
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The ninth boss of the 10 bosses in the dungeon instance will appear here. The [[Kingrat]], a mob with a massive health pool, will be summoned onto the floor.
Two red Otherworld Ants and a red Otherworld Giant spawns here.
 
   
=== '''Floor 44 - The Kingsgaurd''' ===
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==== <u>Floor 46 - They Live in the Same House</u> ====
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Four waves of different creatures will occur on this floor. The first wave will include the [[Otherworldly Dollhunter]]. The second wave will include the [[Maleficent Jester]]. The third wave will include the [[Malevolent Doll]]. Lastly, the final wave will include all three monsters together.
Three red and smaller Otherworldly Knights.
 
   
=== '''Floor 45 - These Rat Hands Hold Back Reality!''' ===
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==== <u>Floor 47 - Teakettle Tony's Revelation in the Stars</u> ====
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[[Teakettle Tony]] will appear on this floor.
[[Kingrat]] spawns here. It has a massive HP pool.
 
   
=== '''Floor 46 - They Live in the Same House''' ===
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==== <u>Floor 48 - Izziworld III</u> ====
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An AU version of [[Wonald Izzi Jackson]] will appear here, shortened down to [[Wonald Izzi]].
A wave with an [[Otherworldly Dollhunter|Otherworldy Dollhunter]], another one with a darker [[Jester]] reskin, a third one with a robotic-like Eyeball Alien reskin, then all 3 monsters together. Watch out for Eyeball Alien, as it tends to bounce a lot.
 
   
=== '''Floor 47 - Teakettle Tony's Revelation in the Stars''' ===
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==== <u>Floor 49 - You've Made a Mistake</u> ====
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The second-to-last boss will appear here. The boss is dubbed '[[The Mistake]]'.
A robotic-like monster capable of shooting the player from a range, leaping to it, and charging a close-range burst.
 
   
=== '''Floor 48 - Izziworld III''' ===
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==== <u>Floor 50 - Soul of the Frontier</u> ====
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The final boss out of the 10 bosses in the dungeon instance will appear here. [[Mr.58]] can be found here.
Inspector reskin which looks like Wonald Izzy.
 
   
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=== Trivia ===
=== '''Floor 49 - You've Made a Mistake''' ===
 
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* During the events of the Otherworld Update, it was possible to interact with Stick on Floor 35 and up to purchase consumables that will assist the players as they progress through the final floors of the dungeon instance. After the introduction of the 1.10 (Fishing) Update, [[Stick]] was taken out of the dungeon instance. Since then, players are forced to come prepared with other beneficial items beforehand.
[[The Mistake]] spawns here.
 
   
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* The Otherworld Tower was initially known as The Grand Castle when its doors were closed.
=== '''Floor 50 - Soul of the Frontier''' ===
 
  +
* An NPC named [[Hutch Firestarter]] mentions the tower's doors while interacting with him.
[[Mr.58]] can be found here.[[Category:Map Areas]]
 
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* Floor 42 spawns mobs in the same order as the [https://en.wikipedia.org/wiki/Fibonacci_number Fibonacci Series], hence the name.
 
[[Category:Otherworld Update]]
 
[[Category:Otherworld Update]]
[[Category:Cache pages]]
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[[Category:Map Areas]]
 
[[Category:Public]]
 
[[Category:Public]]

Revision as of 07:40, 25 March 2020

Summary

The Otherworld Tower is a dungeon instance that was introduced during the Otherworld Update, being comprised of 50 floors that the players can venture and progress through. The Otherworld Tower contains creatures that can naturally be found in the Frontier, as well as creatures that are not from the Frontier. The Otherworld Tower's entrance is located at The Grand Castle, a gate entrance that can be seen in The Town of Right and Wrong.

Information

Warning William can be found next to the Otherworld Tower's gate entrance in The Town of Right and Wrong, acting as the 'guide' as to what the dungeon instance's about. Here is a list containing important and valuable information that the players should keep in mind while participating in the Otherworld Tower:

  • There are 50 floors in total.
  • The players can either do the dungeon instance on solo or play with others (maximum players being 4).
  • The players have three lives. If all three lives are gone, the players will be kicked out of the dungeon and are unable to return back to their previous session.
  • There is a boss that appears every five floors that the players manage to progress through.
  • Players will reach a safe spot and earn loot after completing one set of five floors.
  • The higher the floor, the better loot there is.
  • Once the players are teleported to the Safe Zone, they have the option to leave the dungeon instance and keep the loot they possess or they could press their luck and continue to progress through the dungeon.
  • If the players lose all three lives, the players will lose all of the loot they acquired so far, as well as any unprotected items in the players' inventories.
  • Players who are poorly-equipped should not progress any further than Floor 12, although it is possible to surpass it without proper equipment.

Rewards

For every five floors a player beats, they will acquire one or more rewards. Players will be taken to a Safe Zone where they view their current loot via interacting with the Dungeon Rewards Chest, as well as having the option to leave the dungeon instance if the players want to keep their loot they have so far. Losing all three lives will result in the players losing all of their loots that they earned from the dungeon, as well as any unprotected items in their inventories. If the players acquired loot and have not died, they may collect the rewards outside of the Otherworld Tower (the purple treasure chest next to the entrance of the dungeon in The Town of Right and Wrong).

For more information about the Dungeon Rewards Chest and the rewards given to the players, click on this link provided next to this sentence: Dungeon Chest Rewards.

Floor 20 Skip Ticket

Floor 20 Skip Ticket

Skip Tickets

Floor 40 Skip Ticket

Floor 40 Skip Ticket

A skip ticket is an item used to skip certain floors within the Otherworld Tower. There are two variants of the skip tickets, the Floor 20 Skip Ticket and the Floor 40 Skip Ticket. In order for the skip ticket to work, the player must have it in their inventory upon entering the dungeon instance. From there, the players will have to interact with the portal in the initial spawn zone, which enables the skip ticket's effect. If the players used the Floor 20 Skip Ticket, they will be immediately taken to Floor 21. If the players used the Floor 40 Skip Ticket, they will be immediately taken to Floor 41. These skip tickets can be acquired from Linkman the Junkman and Strangeman.

  • Floor 20 Skip Ticket - 50,000 gold (price)
  • Floor 40 Skip Ticket - 150,000 gold (price)

Floors

Here is a list of all 50 floors, what mobs spawn in there, and any other additional information that players can use as an advantage while progressing through the dungeon instance.

For more information on how to progress through the dungeon instance with ease, please click the link next to this sentence: Dungeon Run Guide.

Floor 01 - The Way It Starts

The players will encounter an Ogre.

Floor 02 - Celery Dinner

A group of four Celleries will spawn on the platform. It is possible to acquire Cellery Antennaes upon killing them, serving as a small consumable that players can use to restore their health as they progress through the dungeon.

Floor 03 - Ratdog Rumble

A pack of three Rat Dogs will appear.

Floor 04 - Danger World

Two Dangerbats will appear. The floor is a small platform, limiting the space that the players can move around in. On occasions, it is possible to acquire Apples from the Dangerbats which will serve as a small consumable that can be used to restore health as the players progress through the dungeon.

Floor 05 - Red Ogre General

The first boss out of the 10 bosses in the dungeon instance will appear here. A larger and stronger variant of the Red Ogre, known as the Red Ogre General will appear here.

Floor 06 - We Three Bears

Two Black Bears and one Brown Bear will appear here.

Floor 07 - The Doll's Gambit

One Doll will appear here. The floor is a small platform, similar to that of Floor 4. It is recommended to lure the doll off using jump-boosting and flight equipment (Spider Stilts, Jump Boots, Mushroom Parasol, Wings, etc.)

Floor 08 - Antland

Three waves of ants will occur on this floor. Each wave will bring one Red Ant and one Black Ant.

Floor 09 - Izziworld I

An Izziworld Spitter will appear here. This floor is designed to look like an obstacle course.

Floor 10 - The Ghost of Antland

Three waves of Ghost Ants will occur on this floor. Each wave will bring three Ghost Ants. After the third wave is completed, a Large Ghost Ant will be summoned to the floor, serving as the second boss out of the 10 bosses that are found in the dungeon instance.

Floor 11 - Lost Brothers

One Shellmouth and one Forest Guardian will appear here.

Floor 12 - Mole Parade

A total of ten hostile Spore Moles will spawn on the floor. It is possible to acquire Pies and Giant's Corns from the mobs, serving as consumables that players can use as they progress through the dungeon.

Floor 13 - Monstrosity Mania

The floor is designed to look similar to that of an infinity sign. Two Monstrosities will appear here.

Floor 14 - Fear the Genie

A corrupted variant of the Primeval Genie will appear here. (Corrupted Genie)

Floor 15 - Wolf of the Tower

The third boss out of the 10 bosses in the dungeon instance will appear here. The Wolf of the Tower will be summoned to the floor.

Floor 16 - TOADS!

Three waves of Toads will occur on this floor. Each wave will bring 5 Toads. It is possible to acquire Eggplants from the mobs that could serve as consumables as the players progress through the dungeon.

Floor 17 - The Crocodile Gang

A total of three Croc Men will appear on this floor. After they are slain, a weaker variant of the Red Croc Man will spawn on the small platform.

Floor 18 - Hammer Foes

Two waves of Hammer Knights will occur in this floor. Each wave will summon three Hammer Knights onto the floor. It is possible to acquire Asparagus Slugs from the mobs, serving as consumables that players can use as they progress through the dungeon.

Floor 19 - Mr. Gumbo's Office

The floor is designed to look similar to that of an infinity sign. Four Gumboes will appear here.

Floor 20 - Petition Pete

The fourth boss out of the 10 bosses in the dungeon instance will appear here. The boss is known as Eyeball Pete. It is possible to acquire Pies, Eggplants, Plumbo Flowers, and/or Giant's Corns from the mob, serving as beneficial consumables as the players progress through the dungeon.

Floor 21 - Rough Road Ahead Rodeo

A total of 7 Rockrunners, also known as Menace Bears, will appear here. It is best to not lure it off the platform as they are infamously known for being the one mob that prevents players from progressing through the dungeon.

Floor 22 - Blue and Yellow Fellows

Three waves of Bluemen and Yellowmen will occur on this floor. Each wave will summon two Bluemen and two Yellowmen onto the floor.

Floor 23 - Izziworld II

Two Izziworld Spitters will appear here. Similar to Floor 9's floor, it is designed to look like a complex obstacle course.

Floor 24 - Two Eyeballs

A Two-Eyed Monstrosity will appear here.

Floor 25 - The Return of the Ghost of Antland and a New King

A total of three Ghost Ants and one Antland King will appear here. The Antland King acts as the fifth boss out of the 10 bosses in the dungeon instance.

Floor 26 - Criminal Alliance

A total of six pirates and four bandits will appear here. All of the bandits are comprised of one variant of the Bandit. There are 3 Green Pirates and 1 of each variant matching the main colors of the Frontier.

Floor 27 - No More Cellery

A Guardian Snibber will appear here.

Floor 28 - The Queensguard

Two Queensguards will appear here.

Floor 29 - Way of the Warlock

A Warlock will appear here. Players are unable to move around as the platform is rather small, similar to the Floor 4.

Floor 30 - Totality Jack

The sixth boss out of the 10 bosses in the dungeon instance will appear here. A mob known as Totality Jack will be summoned onto the floor.

Floor 31 - 18 Heads Looking at You

Two normal Walkers, two normal Forest Walkers, one Large Walker, and one Large Forest Walker will appear here.

Floor 32 - Thinking Time!

A yellow Thinker and a red Thinker will appear here.

Floor 33 - Strategic Benefits

Two Red Ogre Generals and a Red Ogre Strategist will appear here.

Floor 34 - Goblin Freakshow

Three Goblin Munsks will appear here.

Floor 35 - Zitrat Appears

The seventh boss out of the 10 bosses in the dungeon instance will appear here. A mob known as Zitrat will be summoned onto the floor.

Floor 36 - Remember the Dragon

A hostile Pygmy Dragon will appear here.

Floor 37 - Moose Punks

A Golden Moose Punk and a Silver Moose Punk will appear here.

Floor 38 - I am Home From Work

The Employer spawns here. It attacks the players by summoning Office Bots.

Floor 39 - CRAM THESE GHOSTS INSIDE MY HEAD

Two waves of Dark Ghosts and Ghosts will appear here. Each wave will summon 3 Dark Ghosts and 4 Ghosts onto the floor.

Floor 40 - The Poor Man Weeps

The eighth boss out of the 10 bosses in the dungeon instance will appear here. A mob known as the Weeping Man will be summoned onto the Floor and on occasions, the boss will summon Weeping Turrets.

Floor 41 - Soup

Five waves of different creatures will occur on this floor. A Sprunk Mage will appear on Wave 1. A Peppermint Alien will appear on Wave 2. Two Corrupted Pirates will appear on Wave 3. A Guardian Snibber will appear on Wave 4. Finally, an Otherworldly Batrider will appear on the final wave.

Floor 42 - If There Is a Limit, I Cannot Find it

A total of seven waves of Creeps will occur in this floor. Each wave will increase in number in the order: 1, 1, 2, 3, 5, 8, 13.

Floor 43 - The Antland They Don't Tell You About: Inside the Anthill

Two Corrupted Ants and a corrupted variant of the Antland King, also known as the Corrupted Antland King, will appear here.

Floor 44 - The Kingsguard

A total of three Kingsguards will appear here.

Floor 45 - These Rat Hands Hold Back Reality!

The ninth boss of the 10 bosses in the dungeon instance will appear here. The Kingrat, a mob with a massive health pool, will be summoned onto the floor.

Floor 46 - They Live in the Same House

Four waves of different creatures will occur on this floor. The first wave will include the Otherworldly Dollhunter. The second wave will include the Maleficent Jester. The third wave will include the Malevolent Doll. Lastly, the final wave will include all three monsters together.

Floor 47 - Teakettle Tony's Revelation in the Stars

Teakettle Tony will appear on this floor.

Floor 48 - Izziworld III

An AU version of Wonald Izzi Jackson will appear here, shortened down to Wonald Izzi.

Floor 49 - You've Made a Mistake

The second-to-last boss will appear here. The boss is dubbed 'The Mistake'.

Floor 50 - Soul of the Frontier

The final boss out of the 10 bosses in the dungeon instance will appear here. Mr.58 can be found here.

Trivia

  • During the events of the Otherworld Update, it was possible to interact with Stick on Floor 35 and up to purchase consumables that will assist the players as they progress through the final floors of the dungeon instance. After the introduction of the 1.10 (Fishing) Update, Stick was taken out of the dungeon instance. Since then, players are forced to come prepared with other beneficial items beforehand.
  • The Otherworld Tower was initially known as The Grand Castle when its doors were closed.
  • An NPC named Hutch Firestarter mentions the tower's doors while interacting with him.
  • Floor 42 spawns mobs in the same order as the Fibonacci Series, hence the name.