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Overview

The Otherworld Bestiary will discuss all of the various creatures that can be found in the Otherworld Tower, a 50-floor dungeon with different mobs, both familiar and unfamiliar, that players must fight to progress through the dungeon and defeat the final boss of the dungeon. Each 'monsters' boast different abilities, behaviors, and loots, and some 'monsters' can appear in the Frontier, such as the Two-Eyed Monstrosity.

All listed mobs will be ranked on how difficult it is. The list is organized in alphabetical order.

Notes

  • If you're looking for mobs found in the Nightmare and information pertaining to these topics, check Nightmare Bestiary <-- (click the link)
  • If you're looking for mobs found in the Frontier and information pertaining to these topics, check Bestiary <-- (click the link)
  • If you're looking for mobs found in Matumada and information pertaining to these topics, check Matumada Bestiary <-- (click the link)


Ranks

Monsters are ranked and evaluated by a combination of means, such as difficulty, survival rate, speed, damage and frequency of attacks. There is a total of 8 ranks, beginning from S+ as the highest rank and F as the lowest rank. The ranking of these mobs are focused on breaking up the difficulty as much as possible. These ranks will give players an idea of which mobs should be avoided until they are prepared.Mobs that have (+) after their specific rank are a hybrid of their tier and considered more powerful. As an example, Circus is ranked in the S+ Tier, along with the mob Democan. They are not considered equal, however Democan is too powerful to be in a tier below. To solve this, Circus is given an additional (+) indicator which is shown as Circus (+).

S+ Tier

Mobs that are ranked as "S+" are mobs that are considered some of the most difficult mobs that can be found in the game. These mobs are capable of dealing huge amounts of damage to even experienced players. Attacks and mechanics are sometimes unpredictable and/or not easy-to-remember. It is best for players to equip themselves with good armor and equipment in order to survive an encounter. These mobs are very difficult to solo by itself/usually requires more than one player.

S Tier

Mobs that are ranked as "S" are mobs with immense strength that can be found in the game. These mobs are capable of dealing huge amounts of damage to both intermediate, and experienced players. It is best for players to equip themselves with good armor and equipment in order to fend off these mobs. Players are expected to be extremely cautious regarding distance as these mobs can easily obliterate players with specific attacks.

A Tier

Mobs that are ranked as "A" are mobs that are likely to pose some level of threat to all players. These mobs are capable of dealing lots of damage towards the players making them bigger threats if the players fail to react quickly. Dangerous by itself, but even more dangerous when chasing players with other mob’s. Dodging attacks may prove to be quite difficult without the right equipment to counteract it.

B Tier

Mobs that are ranked as "B" are mobs that have the potential to pose a great threat to players. These mobs may be better when it comes to damage and speed, so players who are poorly-equipped may be at a great disadvantage when encountering it. Typically lethargic in nature but deadly at the same time being tanky, and/or could have unique attacks that may throw players off-guard.

C Tier

Mobs that are ranked as "C" are mobs that have the potential to pose difficulty to a player. These mobs may be better when it comes to damage, so players who are poorly-equipped may be at a disadvantage when encountering/attacking it.The Mobs moves however are predictable and can be counteracted through quick thinking.

D Tier

Mobs that are ranked as "D" are mobs that have the potential to harm a player. These mobs are able to damage the player quickly, so players who are poorly-equipped may be at a disadvantage when encountering/attacking it. They are typically underestimated by inexperienced players and can throw them off-guard. A few of their attacks are capable of inflicting moderate damage over time or otherwise hindering their abilities to attack. They pose a threat regardless of whether or not they are found in groups or by themselves.

E Tier

Mobs that are ranked as "E" are mobs that have the potential to pose a threat to poorly equipped players. These mobs may be better when it comes to damage, so players who are poorly-equipped may be at a disadvantage when encountering/attacking it. They pose more of a threat compared to the mobs listed under F-tier, but are weaker to more dangerous mobs above it. They deal enough damage that could take down inexperienced players quickly. They are dangerous in groups but are weak by themselves.

F Tier

Mobs that are ranked as "F" are mobs that can easily be killed by players, They do not pose much of a threat as they are unable to inflict a large amount of damage upon the players. Their attacks can easily be dodged/counteracted by the majority of players who encounter them.Some of them are passive in nature or are incapable of harming (cannot attack the players).

Behaviors

  • Passive - Mobs that are considered to be passive/docile. In the presence of a nearby player, they will attempt to run away from the players rather than attacking them on sight. (fleeing)
  • Neutral - Mobs that are considered to be neutral. In the presence of a nearby player, they will not attack the player unless they were to be provoked by an attack from a player.
    • Instinctive - Mobs that are considered to be neutral and instinctive. In other words, if the mob senses a nearby player, this results in the cautious behavior of the mob where it will begin to attack the players as their instincts tell them that they are possibly being threatened by the players or the players is a dangerous threat that needs to be killed. Examples include the Apple Bat and the Pygmy Dragon.
  • Hostile - Mobs that are considered to be hostile. In the presence of a nearby player, they will attack the player on sight whether they had been provoked or not.
    • Avoidant - Mobs that are considered to be hostile and avoidant. In other words, the mob will attack the player if they are close enough within their aggro range, however, if the player approaches it, they will make an attempt to distance themselves to continue their attacks. An example being the Dull Frog.

Mobs

Mobs that are exclusively found in the Otherworld Tower dungeon.

Name Details Preview

Antland King

Drop(s) None
Behavior Hostile
Rank C+
Total HP 7,500

Corrupted Ant

Drop(s) None
Behavior Hostile
Rank C+
Total HP 5,500

Corrupted Antland King

Drop(s) None
Behavior Hostile
Rank A
Total HP 12,500

Corrupted Genie

Drop(s) None
Behavior Hostile
Rank E
Total HP 1,800

Corrupted Pirate

Drop(s) None
Behavior Hostile
Rank D
Total HP 5,000 / 1

Creep

Drop(s) None
Behavior Hostile
Rank D
Total HP 1,000

Dangerbat

Drop(s) 1-2 Apples
Behavior Hostile
Rank F
Total HP 200

Eyeball Pete

Drop(s) Eggplant

Giant's Corn

Pie

Plumbo Flower

Shark

Behavior Hostile
Rank C
Total HP 10,000

Ghost Ant

Drop(s) None
Behavior Hostile
Rank Intermediate
Total HP 800

Goblin Munsk

Drop(s) None
Behavior Hostile
Rank C
Total HP 3,300

Green Pirate

Drop(s) None
Behavior Hostile
Rank D
Total HP 2,500

Guardian Snibber

Drop(s) None
Behavior Hostile
Rank C
Total HP 6,000

Izziworld Spitter

Drop(s) None
Behavior Hostile
Rank E
Total HP 450

Kingrat

Drop(s) None
Behavior Hostile
Rank S
Total HP 100,000

Kingsguard

Drop(s) None
Behavior Hostile
Rank B
Total HP 7,800

Large Forest Walker

Drop(s) None
Behavior Hostile
Rank D
Total HP 3,800

Large Ghost Ant

Drop(s) None
Behavior Hostile
Rank D
Total HP 2,400

Large Walker

Drop(s) None
Behavior Hostile
Rank D
Total HP 3,800

Maleficent Jester

Drop(s) None
Behavior Hostile
Rank C+
Total HP 7,500

Malevolent Doll

Drop(s) None
Behavior Hostile
Rank C+
Total HP 7,500

Moose Punk

Drop(s) None
Behavior Hostile
Rank D+
Total HP 500

Office Bot

Drop(s) None
Behavior Hostile
Rank E
Total HP 800

Otherworldly Batrider

Drop(s) None
Behavior Hostile
Rank C+
Total HP 2,200

Peppermint Alien

Drop(s) None
Behavior Hostile
Rank C
Total HP 5,000

Queensguard

Drop(s) None
Behavior Hostile
Rank C+
Total HP 5,000

Red Ogre General

Drop(s) None
Behavior Hostile
Rank C
Total HP 2,250

Red Ogre Strategist

Drop(s) None
Behavior Hostile
Rank C
Total HP 2,800

Rockrunner

Drop(s) None
Behavior Hostile
Rank E
Total HP 800

Sprunk Mage

Drop(s) None
Behavior Hostile
Rank C
Total HP 3,800

Teakettle Tony

Drop(s) None
Behavior Hostile
Rank S
Total HP 25,000

The Employer

Drop(s) None
Behavior Hostile
Rank B
Total HP 22,500

The Mistake

Drop(s) None
Behavior Hostile
Rank S
Total HP 22,500

Thinker

Drop(s) None
Behavior Hostile
Rank D
Total HP 3,300

Toad

Drop(s) Eggplant
Behavior Hostile/Avoidant
Rank F
Total HP 420

Totality Jack

Drop(s) None
Behavior Hostile
Rank B
Total HP 8,000

Weeping Man

Drop(s) None
Behavior Hostile
Rank S+ (+)
Total HP 19,500

Weeping Turret

Drop(s) None
Behavior Hostile
Rank D+
Total HP 1,000

Wolf of the Tower

Drop(s) None
Behavior Hostile
Rank D
Total HP 5,000

Wonald Izzi

Drop(s) None
Behavior Hostile
Rank B+
Total HP 15,000

Zitrat

Drop(s) None
Behavior Hostile
Rank B+
Total HP 16,500

'Other' Mobs

Mobs that makes its appearance in the Otherworld Tower, although 'originating' from the Frontier.

Name Total HP Preview

Bandit

Behavior Hostile
Rank E
Total HP 350

Black Ant

Behavior Hostile
Rank E
Total HP 600

Black Bear

Behavior Hostile
Rank F
Total HP 275

Blueman

Behavior Hostile
Rank E+
Total HP 700

Blue Pirate

Behavior Hostile
Rank F
Total HP 450

Brown Bear

Behavior Hostile
Rank F
Total HP 600

Cellery

Behavior Hostile
Rank F
Total HP 80

Croc Man

Behavior Hostile
Rank E
Total HP 250

Dark Ghost

Behavior Hostile
Rank D
Total HP 850

Doll

Behavior Hostile
Rank D
Total HP 850

Forest Guardian

Behavior Hostile
Rank D
Total HP 950

Forest Walker

Behavior Hostile
Rank E
Total HP 1,250

Ghost

Behavior Hostile
Rank E
Total HP 375

Gumbo

Behavior Hostile
Rank E+
Total HP 700

Hammer Knight

Behavior Hostile
Rank E
Total HP 750

Monstrosity

Behavior Hostile
Rank D
Total HP 1,200

Ogre

Behavior Hostile
Rank E
Total HP 450

Otherworldly Dollhunter

Behavior Hostile
Rank B
Total HP 7,500

Pygmy Dragon

Behavior Hostile
Rank C
Total HP 9,200

Rat Dog

Behavior Hostile
Rank F
Total HP 200

Red Ant

Behavior Hostile
Rank F
Total HP 500

Red Croc Man

Behavior Hostile
Rank C
Total HP 2,500

Red Ogre

Behavior Hostile
Rank D
Total HP 1,000

Red Pirate

Behavior Hostile
Rank E
Total HP 450

Shellmouth

Behavior Hostile
Rank D
Total HP 900

Spore Mole

Behavior Hostile
Rank F
Total HP 110

Two-Eyed Monstrosity

Behavior Hostile
Rank C
Total HP 5,000

Walker

Behavior Hostile
Rank D
Total HP 1,250

Yellowman

Behavior Hostile
Rank D
Total HP 800

Yellow Pirate

Behavior Hostile
Rank D
Total HP 450

Final Boss

The final boss of the Otherworld Tower dungeon. The player's greatest challenge yet!

Mr.58

Mr 58 Card Image

'The Heads'

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