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Overview

The Nightmare Bestiary will discuss all of the various creatures that can be found in The Nightmare, a massive domain housing many zones, oddities, and things beyond the Frontier's comprehensions. Each 'monsters' boast different abilities, behaviors, and loots, and some 'monsters' are zone-specific. Not all monsters, however, are considered as 'monsters.' Some of them may be non-hostile entities, such as the Running Man and the Caught Man.

All listed mobs will be ranked on how difficult it is. The list is organized in alphabetical order.

Notes

  • If you're looking for mobs found in the Otherworld Tower and information pertaining to these topics, check Otherworld Bestiary <-- (click the link)
  • If you're looking for mobs found in the Frontier and information pertaining to these topics, check Bestiary <-- (click the link)
  • If you're looking for mobs found in Matumada and information pertaining to these topics, check Matumada Bestiary <-- (click the link)

Ranks

Monsters are ranked and evaluated by a combination of means, such as difficulty, survival rate, speed, damage and frequency of attacks. There is a total of 8 ranks, beginning from S+ as the highest rank and F as the lowest rank. The ranking of these mobs are focused on breaking up the difficulty as much as possible. These ranks will give players an idea of which mobs should be avoided until they are prepared.Mobs that have (+) after their specific rank are a hybrid of their tier and considered more powerful. As an example, Circus is ranked in the S+ Tier, along with the mob Democan. They are not considered equal, however Democan is too powerful to be in a tier below. To solve this, Circus is given an additional (+) indicator which is shown as Circus (+).

S+ Tier

Mobs that are ranked as "S+" are mobs that are considered some of the most difficult mobs that can be found in the game. These mobs are capable of dealing huge amounts of damage to even experienced players. Attacks and mechanics are sometimes unpredictable and/or not easy-to-remember. It is best for players to equip themselves with good armor and equipment in order to survive an encounter. These mobs are very difficult to solo by itself/usually requires more than one player.

S Tier

Mobs that are ranked as "S" are mobs with immense strength that can be found in the game. These mobs are capable of dealing huge amounts of damage to both intermediate, and experienced players. It is best for players to equip themselves with good armor and equipment in order to fend off these mobs. Players are expected to be extremely cautious regarding distance as these mobs can easily obliterate players with specific attacks.

A Tier

Mobs that are ranked as "A" are mobs that are likely to pose some level of threat to all players. These mobs are capable of dealing lots of damage towards the players making them bigger threats if the players fail to react quickly. Dangerous by itself, but even more dangerous when chasing players with other mob’s. Dodging attacks may prove to be quite difficult without the right equipment to counteract it.

B Tier

Mobs that are ranked as "B" are mobs that have the potential to pose a great threat to players. These mobs may be better when it comes to damage and speed, so players who are poorly-equipped may be at a great disadvantage when encountering it. Typically lethargic in nature but deadly at the same time being tanky, and/or could have unique attacks that may throw players off-guard.

C Tier

Mobs that are ranked as "C" are mobs that have the potential to pose difficulty to a player. These mobs may be better when it comes to damage, so players who are poorly-equipped may be at a disadvantage when encountering/attacking it.The Mobs moves however are predictable and can be counteracted through quick thinking.

D Tier

Mobs that are ranked as "D" are mobs that have the potential to harm a player. These mobs are able to damage the player quickly, so players who are poorly-equipped may be at a disadvantage when encountering/attacking it. They are typically underestimated by inexperienced players and can throw them off-guard. A few of their attacks are capable of inflicting moderate damage over time or otherwise hindering their abilities to attack. They pose a threat regardless of whether or not they are found in groups or by themselves.

E Tier

Mobs that are ranked as "E" are mobs that have the potential to pose a threat to poorly equipped players. These mobs may be better when it comes to damage, so players who are poorly-equipped may be at a disadvantage when encountering/attacking it. They pose more of a threat compared to the mobs listed under F-tier, but are weaker to more dangerous mobs above it. They deal enough damage that could take down inexperienced players quickly. They are dangerous in groups but are weak by themselves.

F Tier

Mobs that are ranked as "F" are mobs that can easily be killed by players, They do not pose much of a threat as they are unable to inflict a large amount of damage upon the players. Their attacks can easily be dodged/counteracted by the majority of players who encounter them.Some of them are passive in nature or are incapable of harming (cannot attack the players).

Behaviors

  • Passive - Mobs that are considered to be passive/docile. In the presence of a nearby player, they will attempt to run away from the players rather than attacking them on sight. (fleeing)
  • Neutral - Mobs that are considered to be neutral. In the presence of a nearby player, they will not attack the player unless they were to be provoked by an attack from a player.
    • Instinctive - Mobs that are considered to be neutral and instinctive. In other words, if the mob senses a nearby player, this results in the cautious behavior of the mob where it will begin to attack the players as their instincts tell them that they are possibly being threatened by the players or the players is a dangerous threat that needs to be killed. Examples include the Apple Bat and the Pygmy Dragon.
  • Hostile - Mobs that are considered to be hostile. In the presence of a nearby player, they will attack the player on sight whether they had been provoked or not.
    • Avoidant - Mobs that are considered to be hostile and avoidant. In other words, the mob will attack the player if they are close enough within their aggro range, however, if the player approaches it, they will make an attempt to distance themselves to continue their attacks. An example being the Dull Frog.

Mobs

Mobs that are exclusively found in The Nightmare and its zones.

Name Details Preview(s)

Boomer

Drop(s) Ancient Key

Bad Dust

1-2 Boomer Cores

Darkroot

Fantastic Sunflower Seeds

Guttermouth Key

Mandrake Seed

Location(s) End of the Road

Meeting Place

The Old Mansion

The Road

Behavior Hostile
Rank S
Total HP 900

Circus

Drop(s) None
Location(s) Ratboy's NIghtmare Dungeon (CIRCUS)
Behavior Hostile
Rank S+ (+)
Total HP 70,000

Clown Buggy

Drop(s) Ancient Key

1-100 Candy Crumbs

1-5 Clown Noses

Guttermouth Key

1-5 Lesser Dungeon Candies

Member's Keycard

Painting of Borezorego

Tiny Clown Doll

Location(s) Maze of the Root

The Back Area

The Ballroom

The Supermarket

The Theatre

Behavior Hostile
Rank A
Total HP 2,750

Corrupted Gold Knight

Drop(s) Ancient Key

1-5 Corrupt Stones

Corrupted Gold Helmet

Corrupted Gold Platebody

Corrupted Gold Platelegs

Gold Antlers

Location(s) End of the Road

Meeting Place

The Ballroom

The Grand Hall

The Road

The Theatre

The Vault

Behavior Hostile
Rank A
Total HP 25,000

Corrupted Onyx Knight

Drop(s) Black Antlers

1-4 Corrupt Stones

Corrupted Onyx Helmet

Corrupted Onyx Platebody

Corrupted Onyx Platelegs

Theatre Key

Location(s) End of the Road

Fish Hall

Meeting Place

The Ballroom

The Grand Hall

The Mansion

The Old Mansion

The Road

The Supermarket

The Theatre

Behavior Hostile
Rank A
Total HP 10,000

Crimson Ogre

Drop(s) Crimson Ogre Mushroom Batch

Gold Ogre Mushroom Batch

Member's Keycard

Poison Ogre Mushroom Batch

Yellow Balloon Mushroom

Location(s) End of the Road

Inside

Meeting Place

The Back Area

The Mansion

The Old Mansion

The Road

The Supermarket

The Theatre

Behavior Hostile
Rank B+
Total HP 13,000

Data Mite

Drop(s) 1-3 Data

Guttermouth Key

Location(s) End of the Road

The Road

Behavior Hostile
Rank D
Total HP 3,100

Democan

Drop(s) Concentration Cube

5-10 Divine Grapes

Guttermouth Key

Hidden Key

Left Head of the Democan

Painting of Borezorego

Right Head of the Democan

Wired Fury Helmet

Wired Fury Platebody

Wired Fury Platelegs

Location(s) End of the Road

Pitfall

The Road

Behavior Hostile
Rank S+
Total HP 75,000

Dreaming Ratboy

Drop(s) Ratboy Secrets

1-2 Lesser Dungeon Candies

Location(s) Ratboy's Nightmare
Rank F+
Total HP 50,000

Flying Clown

Drop(s) Ancient Key

25-50 Candy Crumbs

1-3 Clown Noses

Guttermouth Key

Jerk Toothpaste

3-5 Lesser

Dungeon Candies

Mansion Key

Member's Keycard

Painting of Borezorego

Gift Fruit Drop(s) Blue Bean

Coal Ore

Copper Ore

Extinction Bank

Green Bean

Litter

Minion

Red Bean

Straw Trinket

Tin Ore

Trash Friend

Location(s) The Ballroom

The Supermarket

The Theatre

Behavior Hostile
Rank A
Total HP 4,000

Gold Ogre

Drop(s) Crimson Ogre Mushroom Batch

1-2 Gold Ogre Mushroom Batches

Member's Keycard

1-2 Poison Ogre Mushroom Batches

Yellow Balloon Mushroom

Location(s) End of the Road

Inside

Meeting Place

The Back Area

The Grand Hall

The Mansion

The Old Mansion

The Supermarket

The Theatre

Behavior Hostile
Rank B
Total HP 9,000

Golem Baron

Drop(s) 1-4 Fantastic Seals

Hungry Flower

Lasting Flower

Lemon Flower

Pearl Flower

Rozier Flower

Rusty Trophy

Sun Flower

Location(s) The Grand Hall

The Mansion

The Old Mansion

Behavior Hostile
Rank B
Total HP 10,000

Goon

Drop(s) Big Chicken

Buttered Greens with Extra Butter

30 Candy Crumbs

Guttermouth Key

Lasting Flower

Mandrake Seed

Mega-Supreme Potent Energy

Plum Juice

Theatre Key

Western-style Portabatos

Location(s) Inside

Maze of the Root

Meeting Place

The Ballroom

The Grand Hall

The Mansion

The Old Mansion

The Plant Room

The Theatre

Behavior Hostile
Rank C
Total HP 4,500

Guttermouth Effigy

Drop(s) None
Location(s) The Lost
Behavior Hostile
Rank B+
Total HP 70,000

Hand of the Nightmare

Drop(s) None
Location(s) Ratboy's Nightmare
Behavior Hostile
Rank B+
Total HP 5,500

Industry Giant

Drop(s) Clever Cube

Golden Ticketfish

Guttermouth Key

Horror Conduit

1-2 Mandrake Seed

Nightmare Staff

Noble Blue Seed

1-5 Odd Blue Shrimp

1-6 Odd Green Shrimp

1-3 Odd Yellow Shrimp

Theatre Key

Location(s) End of the Road

Pitfall

The Lost

The Old Mansion

The Road

The Supermarket

Behavior Hostile
Rank S
Total HP 35,000

Macabre Candelabra

Drop(s) Bad Dust

Clever Cube

Guttermouth Key

Kitchen Cube

Theatre Key

Location(s) Fish Hall

Inside

Maze of the Root

Meeting Place

The Back Area

The Grand Hall

The Mansion

The Old Mansion

The Road

The Theatre

Behavior Neutral/Instinctive
Rank D
Total HP 800

Mandrake

Drop(s) Mandrake Head

1-4 Mandrake Roots

Location(s) Gardening Plots
Behavior Neutral
Rank D+
Total HP 3,000

Mansion Ant

Drop(s) Ant Meat

Darkroot

Mansion Key

Member's Keycard

Theatre Key

Location(s) Fish Hall

Meeting Place

The Back Area

The Ballroom

The Grand Hall

The Mansion

The Old Mansion

The Theatre

Behavior Hostile
Rank D
Total HP 1,200

Nightmare Lantern

Drop(s) Crumbling Root

Lantern Foreman

1-2 Lantern Mechanisms

Mansion Key

Theatre Key

Location(s) Fish Hall

The Back Area

The Ballroom

The Grand Hall

The Lost

The Mansion

The Old Mansion

The Theatre

Behavior Hostile
Rank D
Total HP 2,500

Path Gambler

Drop(s) Brain Monocle

Fashion Hat

Fire Hood

Fire Spellbound Mage Bottoms

Fire Spellbound Mage Top

Gift Tree Seed

Ice Hood

Ice Spellbound Mage Bottoms

Ice Spellbound Mage Top

Noble Blue Seed

Otherworld Boots

Red Yesterday Hat

Rusty Trophy

Whisper

Location(s) End of the Road

Inside

Meeting Place

Pitfall (Power Lamp Surgery)

The Back Area

The Grand Hall

The Old Mansion

The Supermarket

Behavior Hostile
Rank S
Total HP 18,500

Phantom

Drop(s)
Location(s) The Lost
Behavior Hostile
Rank B
Total HP 100,000

(4 Hits = Death)

Red Wolf

Drop(s) Guttermouth Key

Green-Black Jacket

Mansion Key

Nightmare Clock

1-2 Onyx Bars

1-2 Onyx Ores

Theatre Key

Location(s) Meeting Place

Pitfall

The Back Area

The Grand Hall

The Lost

The Mansion

The Old Mansion

The Road

The Supermarket

The Theatre

Behavior Hostile
Rank C+
Total HP 16,200

Spiker

Drop(s) 1-100 Candy Crumbs

1-4 Fantastic Sunflower Seeds

1-4 Mandrake Seeds

Nightmare Seeds

1-4 Noble Blue Seeds

Spiker Core

Location(s) End of the Road

The Back Area

The Grand Hall

The Mansion

The Old Mansion

The Road

The Supermarket

The Theatre

Behavior Hostile
Rank A
Total HP 750

The Chewed

Drop(s) Dream Mushroom

Gift Tree Seed

Green-Black Jacket

Nightmare Seed

Noble Blue Seed

Remnants of Chewing

Location(s) End of the Road

Pitfall

The Back Area

The Ballroom

The Mansion

The Old Mansion

The Road

The Theatre

Behavior Hostile
Rank A
Total HP 11,000

The Cricket

Drop(s) Emperor's Cape

Lasting Flower

Maskhat

Perplexed Shellmouth

Traveling Flea Circus

Location(s) The Lost

The Theatre

Behavior Hostile
Rank A
Total HP 30,000

The Lost

Drop(s) Light Marble
Location(s) The Lost
Behavior Hostile
Rank S+
Total HP 65,000

Traffic Buster

Drop(s) Bull Box

Green Salamander Egg

Plum Juice

Location(s) End of the Road

The Road

Behavior Hostile
Rank B+
Total HP 9,000

'Other' Mobs

The other mobs that also appears in The Nightmare, as well as the Frontier and/or the Otherworld Tower.

Location(s) Preview(s)

Dark Ghost

End of the Road

Pitfall

The Road

Dark Snibber

Pitfall

Doll

Pitfall

Monstrosity

End of the Road

Fish Hall

Pitfall

The Ballroom

The Grand Hall

The Mansion

The Old Mansion

The Road

The Theatre

Two-Eyed Monstrosity

Pitfall

The Lost

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