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The Nature's Wrath Spellbook is a magical weapon that can be acquired in the Nightmare. It can be acquired by fully growing all 8 plants and becoming a 'friend of nature', accessing the Maze of the Root through the Plant Room, and successfully navigating all the way through to the end, where the spellbook lies waiting on a podium.

To get into the Maze, you will need to have become a friend of nature, by planting 1 of every seed and harvesting it.

https://fantastic-frontier-roblox.wikia.com/wiki/Gardening

When you completed that, you may begin your journey through the maze.

https://fantastic-frontier-roblox.wikia.com/wiki/Maze_of_the_Root

Attacks

For the purposes of the initial data, Nature's Wrath will be compared to Darktoad. Pool together all the data you can find on this spellbook and we'll figure this out in no time!

Basic Attack:

The base damage of the projectile attack is 100, consuming 2 stamina, and the left-click magic bonus received is 70%. The basic attack is also slightly faster (approx. 10% higher rate of fire) than Darktoad and Firesoul.

Basic_Attack

Basic Attack

Basic Attack (aimed at the ground):

When the projectile comes into contact anywhere on the ground players can walk over (without sliding down), the spot it hits will begin to emit green smoke and spring out a plant after 2 seconds. It deals exactly 50% of the damage of the projectile as long as an enemy touches it before it disappears after another 3 seconds.

Attack_hitting_floor

Attack hitting floor

Special Attack:

The special ability of the Nature's Wrath Spellbook is titled 'Solar Beam', which, upon activation, begins charging for 2-4 seconds (allowing a very small amount of free movement) before launching a beam in the direction of the cursor. It deals increased damage based on the current health of the caster. The beam will damage any foe it touches. The special ability's cooldown lasts for 26 seconds before it can be used again.

In addition, the special attack will restore 75 Health every second if the player's health is missing, until their Health is fully restored or 4 seconds have passed, enabling the player to restore up to 300 health when they use the special. If the player has at most 150 health missing, the special will only require 2 seconds to charge. If the player is missing more health, the special will take longer to charge in order to continue healing the player.

Special_Attack

Special Attack

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