Fantastic Frontier Roblox Wiki
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== Summary ==
{{Weapon_Infobox|title1 = Nature's Wrath Spellbook|caption1 = "Spellbook of Natural Wrath, believed to have been written by the plants themselves."|type = Magic|buy_price = 10,000,000|selling_price = 2,200,000|source(s) = Rising Waters
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{{Weapon_Infobox|title1 = Nature's Wrath Spellbook|caption1 = "Spellbook of Natural Wrath, believed to have been written by the plants themselves."|type = Magic|buy_price = 10,000,000|selling_price = 2,200,000|source(s) = Maze of the Root
   
Maze of the Root|damage = 100|special_attack = Solar Beam|image1 = Malfurionsspellbook.png}}The '''Nature's Wrath Spellbook''' is a magical weapon that can be acquired in the Nightmare. It can be acquired for free by fully growing all 8 plants and becoming a 'friend of nature', accessing the [[Maze of the Root]] through the Plant Room, and successfully navigating all the way through to the end, where the spellbook lies waiting on a podium.
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Rising Waters|damage = 100|special_attack = Solar Beam|image1 = Nature's Wrath Spellbook.png}}The '''Nature's Wrath Spellbook''' is one of the many weapons that can be acquired from The Nightmare, a recently introduced 'domain' of the Ratboy's Nightmare Update. It can be acquired after growing all 8 available plants of the [[Gardening]] feature in the Frontier, which can only be accessed after entering the [[Maze of the Root]] through The Plant Room and The Old Cave, and successfully navigating all the way through to the end, where the spellbook awaits on a pedestal.
   
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Another way to obtain the Nature's Wrath Spellbook is by interacting with the vendor, [[Rising Waters]], an NPC that can be found in [[The Hidden Library]]'s red door room.
To get into the Maze, you will need to have become a friend of nature, by planting 1 of every seed and harvesting it.
 
   
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In appearance, the Nature's Wrath Spellbook appears to be made out of stone, with roots, vines, and mosses attaching itself to the book. In the center, a symbol depicts a tree in a dark green background. Around the symbol are outlines of varying green hues, indicating the color of life and nature.
https://fantastic-frontier-roblox.wikia.com/wiki/Gardening
 
   
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=== Attacks ===
When you completed that, you may begin your journey through the maze.
 
   
 
==== Normal Attack #1 ====
https://fantastic-frontier-roblox.wikia.com/wiki/Maze_of_the_Root
 
 
The base damage for its projectile attack is 100, and the left-click magic bonus received is 70%. The Nature's Wrath Spellbook consumes around 1-3 stamina points for each normal projectile attack and in perfect conditions, the spellbook can fire 10 shots in 7 seconds, giving it a fire-rate of roughly 86 shots per minute.
   
 
==== Normal Attack #2 ====
The book can also be bought from [[Rising Waters]] on rare occasions for the price of 10,000,000 gold.
 
 
[[File:Attack hitting floor|thumb|209x209px|left|The second version of the normal attack.]]If the projectile attack comes into contact with the ground, players can walk over (without sliding down) the spot it hits. The affected area will begin to emit green smoke and spring out a plant after 1-2 seconds. It deals exactly 50% of the damage of the projectile as long as an opponent touches it before it disappears after 3 seconds.
   
 
Enemies that are hit by the blooming plant life will be slowed down significantly, making the attack quite useful for support as it can keep the fast and agile opponents from getting closer to the players.
== Attacks ==
 
=== Basic Attack: ===
 
The base damage of the projectile attack is 100, consuming 2 stamina, and the left-click magic bonus received is 70%. In perfect conditions, Nature's Wrath can fire 10 shots in 7 seconds, giving it a fire rate of roughly 86 shots per minute.[[File:Basic Attack|centre|thumb|330x330px]]
 
   
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==== Special Ability ====
=== Basic Attack (aimed at the ground): ===
 
 
[[File:Special Attack|thumb|330x330px]]The special ability of the Nature's Wrath Spellbook is titled 'Solar Beam', which, upon activation, consumes around 4 stamina points and begins charging for 2-4 seconds (allowing a very small amount of free movement) before launching a beam in the direction of the player's cursor. The beam will hit any foes it touches at a moderate range, dealing increased damage based on the current health of the caster. The special ability's cooldown lasts for 26 seconds before it can be used again.
When the projectile comes into contact anywhere on the ground players can walk over (without sliding down), the spot it hits will begin to emit green smoke and spring out a plant after 2 seconds. It deals exactly 50% of the damage of the projectile as long as an enemy touches it before it disappears after another 3 seconds.
 
   
 
In addition, the special attack will restore 75 health points every second if the player's health is missing, until their health is fully restored or 4 seconds had passed, enabling the player to restore up to 300 health points when they use the special ability of the spellbook. If the player has at most 150 health missing, the special ability will only require 2 seconds to charge. The more health a player is missing, the longer it takes for the special ability to charge in order to continue healing the players from their injuries
Enemies that are hit by the plant will be slowed down significantly, making the attack useful for support as it can keep fast opponents from closing in on the player.
 
[[File:Attack hitting floor|centre|thumb|330x330px]]
 
   
 
It is unclear how the special ability is affected by the magic bonuses and missing health points, but it is clear that if a player is missing some health points and possess magic bonuses, they will deal more damage, and can launch very powerful solar beams if they are very low on health. It is highly recommended to avoid using the special at full health, as it will deal much lower damage on the player's targets.
=== Special Attack: ===
 
The special ability of the Nature's Wrath Spellbook is titled 'Solar Beam', which, upon activation, consumes 4 stamina and begins charging for 2-4 seconds (allowing a very small amount of free movement) before launching a beam in the direction of the cursor. The beam will hit any foe it touches at a moderate range, dealing increased damage based on the current health of the caster. The special ability's cooldown lasts for 26 seconds before it can be used again.
 
   
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=== Trivia ===
In addition, the special attack will restore 75 Health every second if the player's health is missing, until their Health is fully restored or 4 seconds have passed, enabling the player to restore up to 300 health when they use the special. If the player has at most 150 health missing, the special will only require 2 seconds to charge. If the player is missing more health, the special will take longer to charge in order to continue healing the player.
 
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* Since its arrival to the game, Fantastic Frontier, the Nature's Wrath Spellbook had served as a useful weapon for magic and hybrid users, acting as a 'support spellbook' for the players. It has similar mechanics to a [[Darktoad Spellbook]], except its healing effect occurs when the special ability is being used by the players.
 
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[[Category:Cache pages]]
It is largely unknown how the special attack is affected by magic bonuses and missing health, but it's clear that if a player is missing health and has magic bonuses, they'll deal more damage, and can launch very powerful solar beams if they are very low on health. It is highly recommended to avoid using the special when at full health, as it deals much lower damage.[[File:Special Attack|centre|thumb|330x330px]] [[Category:Cache pages]]
 

Revision as of 22:56, 30 October 2018

Summary

The Nature's Wrath Spellbook is one of the many weapons that can be acquired from The Nightmare, a recently introduced 'domain' of the Ratboy's Nightmare Update. It can be acquired after growing all 8 available plants of the Gardening feature in the Frontier, which can only be accessed after entering the Maze of the Root through The Plant Room and The Old Cave, and successfully navigating all the way through to the end, where the spellbook awaits on a pedestal.

Another way to obtain the Nature's Wrath Spellbook is by interacting with the vendor, Rising Waters, an NPC that can be found in The Hidden Library's red door room.

In appearance, the Nature's Wrath Spellbook appears to be made out of stone, with roots, vines, and mosses attaching itself to the book. In the center, a symbol depicts a tree in a dark green background. Around the symbol are outlines of varying green hues, indicating the color of life and nature.

Attacks

Normal Attack #1

The base damage for its projectile attack is 100, and the left-click magic bonus received is 70%. The Nature's Wrath Spellbook consumes around 1-3 stamina points for each normal projectile attack and in perfect conditions, the spellbook can fire 10 shots in 7 seconds, giving it a fire-rate of roughly 86 shots per minute.

Normal Attack #2

Attack_hitting_floor

Attack hitting floor

The second version of the normal attack.

If the projectile attack comes into contact with the ground, players can walk over (without sliding down) the spot it hits. The affected area will begin to emit green smoke and spring out a plant after 1-2 seconds. It deals exactly 50% of the damage of the projectile as long as an opponent touches it before it disappears after 3 seconds.

Enemies that are hit by the blooming plant life will be slowed down significantly, making the attack quite useful for support as it can keep the fast and agile opponents from getting closer to the players.

Special Ability

Special_Attack

Special Attack

The special ability of the Nature's Wrath Spellbook is titled 'Solar Beam', which, upon activation, consumes around 4 stamina points and begins charging for 2-4 seconds (allowing a very small amount of free movement) before launching a beam in the direction of the player's cursor. The beam will hit any foes it touches at a moderate range, dealing increased damage based on the current health of the caster. The special ability's cooldown lasts for 26 seconds before it can be used again.

In addition, the special attack will restore 75 health points every second if the player's health is missing, until their health is fully restored or 4 seconds had passed, enabling the player to restore up to 300 health points when they use the special ability of the spellbook. If the player has at most 150 health missing, the special ability will only require 2 seconds to charge. The more health a player is missing, the longer it takes for the special ability to charge in order to continue healing the players from their injuries

It is unclear how the special ability is affected by the magic bonuses and missing health points, but it is clear that if a player is missing some health points and possess magic bonuses, they will deal more damage, and can launch very powerful solar beams if they are very low on health. It is highly recommended to avoid using the special at full health, as it will deal much lower damage on the player's targets.

Trivia

  • Since its arrival to the game, Fantastic Frontier, the Nature's Wrath Spellbook had served as a useful weapon for magic and hybrid users, acting as a 'support spellbook' for the players. It has similar mechanics to a Darktoad Spellbook, except its healing effect occurs when the special ability is being used by the players.