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Overview

'Monsters' are various creatures that are found within the Frontier or in other worlds/dimensions that have been mentioned in-game. Most monsters are typically found in various areas of the Frontier, while others thrive in areas such as the Otherworld Tower dungeon or the Nightmare. Each monster boasts different abilities, behaviors, and loot, while some monsters are also biome-specific. Not all creatures, however, are considered as 'monsters.' Some of them may be beasts or critters that can be killed by the players, such as the Brown Bear, Deer, and Grey Rabbit.

Notes

  • All listed mobs will be ranked on how difficult they are to deal with. The list is organized in alphabetical order.
  • If you're looking for mobs found in the Otherworld Tower and information pertaining to these topics, check Otherworld Bestiary <-- (click the link)
  • If you're looking for mobs found in the Nightmare and information pertaining to these topics, check Nightmare Bestiary <-- (click the link)
  • If you're looking for mobs found in the Frontier and information pertaining to these topics, check Bestiary <-- (click the link)

Ranks

Monsters are ranked and evaluated by a combination of means, such as difficulty, survival rate, speed, damage, and frequency of attacks. There is a total of 8 ranks, beginning from S+ as the highest rank and F as the lowest rank. The ranking of these mobs are focused on breaking up the difficulty as much as possible. These ranks will give players an idea of which mobs should be avoided until they are prepared. Mobs that have (+) after their specific rank are a hybrid of their tier and considered more powerful. As an example, Circus is ranked in the S+ Tier, along with the mob Democan. They are not considered equal, however Democan is too powerful to be in a tier below. To solve this, Circus is given an additional (+) indicator, which is shown as Circus (+).

S+ Tier

Mobs that are ranked as "S+" are mobs that are considered some of the most difficult mobs that can be found in the game. These mobs are capable of dealing huge amounts of damage to even experienced players. Attacks and mechanics are sometimes unpredictable and/or not easy-to-remember. It is best for players to equip themselves with good armor and equipment in order to survive an encounter. These mobs are very difficult to solo by itself/usually requires more than one player.

S Tier

Mobs that are ranked as "S" are mobs with immense strength that can be found in the game. These mobs are capable of dealing huge amounts of damage to both intermediate, and experienced players. It is best for players to equip themselves with good armor and equipment in order to fend off these mobs. Players are expected to be extremely cautious regarding distance, as these mobs can easily obliterate players with specific attacks.

A Tier

Mobs that are ranked as "A" are mobs that are likely to pose some level of threat to all players. These mobs are capable of dealing lots of damage towards the players, making them bigger threats if the players fail to react quickly. Dangerous by themselves, but even more dangerous when chasing players along with other mobs. Dodging attacks may prove to be quite difficult without the right equipment to counteract it.

B Tier

Mobs that are ranked as "B" are mobs that have the potential to pose a great threat to players. These mobs may be better when it comes to damage and speed, and players who are poorly-equipped may be at a great disadvantage when encountering them. Typically lethargic in nature, deadly, and at the same time tanky, they could have unique attacks that may throw players off-guard.

C Tier

Mobs that are ranked as "C" are mobs that have the potential to pose difficulty to a player. These mobs may be better when it comes to damage, so players who are poorly-equipped may be at a disadvantage when encountering/attacking it. Their moves and attack patterns however are often predictable and can be counteracted through quick thinking.

D Tier

Mobs that are ranked as "D" are mobs that have the potential to harm a player. These mobs are able to damage the player quickly, so players who are poorly-equipped may be at a disadvantage when encountering/attacking them. They are typically underestimated by inexperienced players and can throw them off-guard. A few of their attacks are capable of inflicting moderate damage over time or otherwise hindering the player's abilities to attack. They pose a threat regardless of whether they are found in groups or by themselves.

E Tier

Mobs that are ranked as "E" are mobs that have the potential to pose a threat to mostly poorly-equipped players. They pose more of a threat compared to the mobs listed under F-tier, but are considerably weaker compared to more dangerous mobs above it. They deal enough damage that could take down inexperienced players quickly. They are dangerous in groups, but are generally weak by themselves.

F Tier

Mobs that are ranked as "F" are mobs that can easily be killed by players, They do not pose much of a threat as they are unable to inflict a large amount of damage upon the players. Their attacks can easily be dodged/counteracted by the majority of players who encounter them. Some of them are passive in nature or are incapable of harming (cannot attack the players).

Behavior

  • Passive - Mobs that are considered to be passive/docile. In the presence of a nearby player, they will attempt to run away from the players rather than attacking them on sight (fleeing).
  • Neutral - Mobs that are considered to be neutral. In the presence of a nearby player, they will not attack the player unless they were to be provoked by an attack from a player.
    • Instinctive - Mobs that are considered to be neutral and instinctive. In other words, if the mob senses a nearby player, this results in the cautious behavior of the mob where it will begin to attack the players as per their survival instincts. Examples include the Apple Bat and the Pygmy Dragon.
  • Hostile - Mobs that are considered to be hostile under all circumstances. In the presence of a nearby player, they will attack the player on sight, whether they had been provoked or not.
    • Avoidant - Mobs that are considered to be hostile and avoidant. In other words, the mob will attack the player if they are close enough within their aggro range, however, if the player approaches it, they will make an attempt to distance themselves to continue their attacks. An example being the Dull Frog.

Mobs

Name Details Preview

Cosmic Ghost

Drop(s) 1-3 Cosmic Charms

Cosmic Ghost Mask

Gift World

Inspector's Hat

Staff of Dreams

Top Hat

Location(s) Matumada

Upper Island

Behavior Hostile
Rank S+ (+)
Total HP 35,000

First Knight

Drop(s) Adventurer's Armor

Adventurer's Guard

1-3 Dragonroots

1-2 First Knight's Rooted Souls

Staff of Dreams

The Object From Earth

Location(s) Matumada

Upper Island

Behavior Hostile
Rank S+ (+)
Total HP 50,000

Green Pirate

Drop(s) 10-120 Candy Crumbs

Esteemed Heirloom

Lonely Fish

Pirate Hook

1-2 Treasure Rags

Ugly Unrefined Stuffing

Vigilant Idol

Location(s) Matumada

Upper Island

Behavior Hostile
Rank D
Total HP 5,800

Maroon Ant

Drop(s) Doll Eyes

Magma Brain Chunks

Maroon Pincers

1-2 Red Ant Eyes

Location(s) Matumada

Upper Island

Behavior Hostile
Rank B
Total HP 4,500

Plasma Ghost

Drop(s) Cosmic Charm

Ghost Charm

1-3 Ghost Clappers

Plasma Ghost Mask

Spring Hat

Treasure Chest

Location(s) Matumada

Upper Island

Behavior Hostile
Rank A
Total HP 4,000

Redman

Drop(s) Antlers

Barbaric Seal

Esteemed Heirloom

1-3 Mandibles

Pirate Hook

1-2 Red Pincers

1-4 Rubies

Ugly Unrefined Stuffing

Location(s) Matumada

Upper Island

Behavior Hostile
Rank B
Total HP 6,500

'Other' Mobs

Other mobs introduced from previous updates that make an appearance on the island of Matumada can be seen below:

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