Overview
Weapons are any type of tool that allows the player to inflict damage onto other entities, generally mobs, in various ways, depending on how they're classified. They can be close, medium or long-ranged, and may provide different advantages and disadvantages depending on the situation. Most weapons can be obtained from different sources, such as from vendors, or more uncommonly, via monster or dungeon drops.
Notes
- All weapons will be classified by their damage type intakes, with little regard of their playstyle. For example, despite the Dragon King's Lance being a melee-style weapon, it only receives ranged bonuses, therefore having its placement solely within Ranged Weapons.
- Then, why is the Void Spike Ultradagger listed in both Melee Weapons and Unique Weapons?
- It only receives melee damage bonuses, but its special ability includes a gimmick never seen before, involving the player's armor stat.
- Weapons did previously have evaluations, though they have been discontinued since February 26, 2021. An archive of these evaluations can still be found here.
Magic Weapons
Any weapons that only receive magic damage bonuses, both in their basic and special attacks, can be seen below:
Melee Weapons
Any weapons that only receive melee damage bonuses, both in their basic and special attacks, can be seen below:
Ore-Based
Other
Ranged Weapons
Any weapons that only receive ranged damage bonuses, both in their basic and special attacks, can be seen below:
Ammunition
Types of ammunition serve as useful needs in order for the player to be able to use a certain weapon. Different weapons may use specific ammunitions, all of which are listed below.
Hybrid Weapons
Any weapons that receive more than one damage bonus, either in their basic or special attack, or both, can be seen below:
Unique Weapons
Any weapons that do not follow the usual damage bonus intake formulas, if any at all, in either their basic or special attack, can be seen below: